Analysis, design, development, evaluation, and/or use of HCI devices using any methods (e.g., behavioral) or contexts (e.g., e-Commerce), Guidelines for HCI design, including privacy and security enhancement, Design and evaluation issues for mobile devices and m-Commerce, HCI design for group and other collaborative environments, Human interaction with chatbots and other AI systems, Generative AI and its interactions with humans, Interface design for generative AI and prompt engineering, Design for virtual reality (VR), including augmented reality (AR), mixed reality (MR), extended reality (XR) and 3D user interfaces (3DUIs), Design for the elderly, the young, and special needs populations, Issues in the design and development of emerging HCI devices, Novel forms of authentication and authorization (e.g., raw HCI data) Ÿ Using HCI information and sensors to detect user states (e.g., emotion, cognitive conflict) and create more intelligent designs Ÿ Influence of HCI devices on attitudes, emotions, perception, and behavior Ÿ Applying HCI to overcome challenges related to IS use (e.g., technostress) Ÿ Influence of digital nudges on online judgment and decision making Ÿ Influence of behavioral economics principles and website design implementation on privacy and trust Ÿ Implications and consequences of ICT on individuals, groups, society, and socio-technical units Ÿ Behavioral, neurophysiological, and design aspects of HCI Ÿ Factors influencing usability, ease-of-use and the user experience Ÿ Issues related to teaching HCI principles and courses Ÿ Ethical issues related to the capture of Personally Identifiable Information (PII), behavioral biometric data, and nudging