Learning Contexts and Informal Learning: Educational games and gamification; Collaborative and group learning; Social networks; Inquiry learning; Social dimensions of learning; Communities of practice; Ubiquitous learning environments; Learning through construction and making; Learning grid; Lifelong, museum, out-of-school, and workplace learning Inequity and inequality in education: socio-economic, gender, and racial issues. Intelligent techniques to support disadvantaged schools and students. Ethics in educational research: sponsorship, scientific validity, participant’s rights and responsibilities, data collection, management and dissemination Design, use, and evaluation of human-AI hybrid systems for learning: Research that explores the potential of human-AI interaction in educational contexts; Systems and approaches in which educational stakeholders and AI tools build upon each other’s complementary strengths to achieve educational outcomes and/or improve mutually