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TOUS LES PAYS (7)
1
Dagstuhl-Seminar — Contextualising Complexity – Faithful Visualisations for Biology
01 mar 2026 - 06 mar 2026 • Schloss Dagstuhl, Allemagne
Organisateur:
Schloss Dagstuhl – Leibniz-Zentrum für Informatik GmbH
Résumé:
Faithful data representation is key. While this is universally true for visual analysis, the field of biological data communication has its unique challenges and open questions. Researchers need the right context to interpret data accurately, especially when uncertainties arise from factors like sampling choices or analysis parameters. Simplifying data for wider audiences must still convey its complexity and uncertainty to support informed decisions. This Dagstuhl Seminar will bring together experts in data visualisation and design, researchers, public educators, and journalists to explore methods for embracing and communicating biodata complexity and uncertainty.
Identifiant de l'évènement:
1671211
2
ICCGV 2026 — The Ninth International Conference on Computer Graphics and Virtuality
28 mar 2026 - 30 mar 2026 • Chengdu, Chine
Résumé:
Following the success of previous seven years' event in Tokyo(2018), Jeju Island(2019), online conferences from 2020-2022, Chengdu(2023), Hangzhou(2024), Chengdu(2025) respectively, the Ninth International Conference on Computer Graphics and Virtuality(ICCGV 2026) will take place in Chengdu, China, during March 28-30, 2026. Conference consists of keynote lectures, oral presentation, poster presentation, online presentation on all aspects of computer graphics and virtuality. All professors, researchers and university students in related fields are cordially invited to participate in the conference. You're welcome to contribute a paper to ICCGV 2026. It's advised that you read the Submission Guidelines before submission.
Contact:
Tél.: [+86-18080018263];     Email.: Dunn@iact.net
Sujets:
Computer Graphics; Images processing and computer vision; Rendering including real-time rendering, illumination, photo-realistic graphics; Computational photography; Graphics hardware, GPU, and hardware-related techniques; Image-based computer graphics; Geometric modeling, CAD, Simulation, Computer animation; image processing; Geometric data processing, GIS, BigData modeling and processing; Segmentation, Object Retrieval; Information visualization; Computer graphics and visualization; Scientific visualization, massive and bigData visualization; Computer vision; Virtual reality environments / augmented reality / mixed reality; Image scanning, display and printing; Volume graphics, semi-transparent media; Machine learning, computer graphics, biological vision; User interface design, and human-computer interaction, and advanced interaction; Storage and retrieval; Tracking and sensing; Input devices for VR/AR/MR; Advanced display technology; Immersive projection technology; Haptics, audio, and other non-visual interfaces; Modeling and simulation; Computer graphics techniques for VR/AR/MR; Virtual humans and avatars; Multi-user and distributed VR/AR/MR; VR systems and toolkits; Locomotion and navigation in virtual environments; User studies and evaluation; Perception, presence, virtual embodiment, and cognition; Teleoperation and telepresence; Applications of VR/AR/MR; Ethical issues in VR/AR/MR; Interactive storytelling in 360° videos; 3D interaction for VR/AR/MR; 3DUI metaphors for VR/AR/MR; Mobile, Desktop or Hybrid 3DUIs; Non-fatiguing 3DUIs; Evaluation methods for 3DUIs; Empirical studies of 3DUIs; Applications of 3DUIs: Games, entertainment, CAD, education, etc.
Identifiant de l'évènement:
1687261
3
Give a man a record and they dance for the day, give that man a synthesizer and they dance for a lifetime
12 mai 2026 • University of Surrey , Royaume-Uni
Organisateur:
Institute of Physics (IOP)
Résumé:
In this talk Zen will take a whimsical look at how music and music making have danced with technology throughout time, and how a digital imagination could replace the automation of today, and perhaps the humans of tomorrow. He will help navigate ways to use those wishes wisely to create the right tools and rules, so that rather than replacing humans, it empowers them with new abilities, skills, and platforms for self expression. Through co-creation we can hopefully prevent the full automation of humanity, and perhaps preserve the act of creativity and art itself!
Identifiant de l'évènement:
1682923
4
11th International Conference on Curves and Surfaces
08 jui 2026 - 12 jui 2026 • Saint-Malo, France
Organisateur:
Société de Mathématiques Appliquées et Industrielles (SMAI-SIGMA)
Sujets:
Approximation theory; Computer-aided geometric design; Computer graphics and visualisation; Computational geometry and topology; Geometry processing; Image and signal processing; Machine learning and learning theory; Mesh generation, finite elements and splines; Sparse and high-dimensional approximation; Subdivision, wavelets and multi-resolution methods
Identifiant de l'évènement:
1678695
5
Dagstuhl-Seminar — Harms in Digital Games: Sociotechnical Solutions for Prevention
21 jui 2026 - 26 jui 2026 • Schloss Dagstuhl, Allemagne
Organisateur:
Schloss Dagstuhl – Leibniz-Zentrum für Informatik GmbH
Résumé:
In this Dagstuhl Seminar, we aim to bring together researchers and industry practitioners who study and build digital games. The goal is to generate a better understanding of the harms in games and progress towards enriching playful experiences for broad groups of players.
Sujets:
games; toxicity; deceptive design; problematic gaming; accessibility;
Identifiant de l'évènement:
1671575
6
CGVCVIP — 20th International Conference on Computer Graphics, Visualization, Computer Vision and Image Processing 2026
25 jul 2026 - 27 jul 2026 • Valencia, Espagne
Organisateur:
IADIS
Résumé:
The Computer Graphics, Visualization, Computer Vision and Image Processing (CGVCVIP) 2026 conference aims to address the research issues in the closely related areas of Computer Graphics, Visualization, Computer Vision and Image Processing.

The conference encourages the interdisciplinary research and applications of these areas.

Contact:
Conference Secretariat;     Email.: secretariat@cgv-conf.org
Sujets:
Computer Graphics, Shading and Rendering, Geometric Modeling, Animation, Interactive Devices, GPU and Graphics Systems, Graphical User Interface, Human-Computer Interaction, Virtual Reality, Computer Games, Computer-Aided Design, Natural Phenomena Modeling, Image Processing, Image Generation, Image Acquisition, Image Registration, Image Manipulation, Image Segmentation, Image Restoration, Image Compression, Holographic Imaging, Color Corrections, Remote Sensing, Image Coding and Encryption, Image Indexing and Retrieval, Pattern Recognition, Classification and Clustering, Wavelet Methods, Fractals, Character Recognition, Visualization, Visual Analytics, Visual Representations, Visual Analytical Reasoning, Data Representations, Data Transformation, Data Modeling, Interpolation, Scientific Visualization, Information Visualization, Visualization Algorithms, Software Visualization, Terrain Visualization, Flow Visualization, Computer Vision, 3D and Stereo Vision, Boundary Detection, Motion Detection and Tracking, Reconstruction and Representation, Facial and Hand Gesture Recognition, Matching, Inference and Recognition, Vision Engineering, Texture and Color in Computer Vision, Projective Geometry and Computer Vision, Pattern Recognition in Computer Vision, Inspection and Robotics Applications, Signal and Speech Processing, Video and Audio Encoding, Multi Media, Video Conferencing, Display and Printing, Parallel and Distributed CGVCVIP, CGVCVIP Related Hardware, CGVCVIP with Cloud Computing, CGVCVIP over the Internet, CGVCVIP in Arts, CGVCVIP in Medicine, CGVCVIP Applications
Identifiant de l'évènement:
1695373
7
GET — 19th International Conference on Game and Entertainment Technologies 2026
25 jul 2026 - 27 jul 2026 • Valencia, Espagne
Organisateur:
IADIS
Résumé:
The GET 2026 conference aims to bring together research and practice from creative, social and business practitioners and researchers in this challenging field. The focus of this conference is on design, development and evaluation of games, entertainment technologies and the nature of play.
Contact:
Conference Secretariat;     Email.: secretariat@gaming-conf.org
Sujets:
Development methodologies, Usability and playability, Animation, Tools and technologies, Special Effects, Design issues, Communities, networks, social interaction and social capital, game
Identifiant de l'évènement:
1695413


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Dernière mise à jour: 1 février 2026