Conférences  >  Informatique  >  Interface homme-machine, expérience utilisateur, la réalité virtuelle

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1
Dagstuhl-Seminar — Contextualising Complexity – Faithful Visualisations for Biology
01 mar 2026 - 06 mar 2026 • Schloss Dagstuhl, Allemagne
Organisateur:
Schloss Dagstuhl – Leibniz-Zentrum für Informatik GmbH
Résumé:
Faithful data representation is key. While this is universally true for visual analysis, the field of biological data communication has its unique challenges and open questions. Researchers need the right context to interpret data accurately, especially when uncertainties arise from factors like sampling choices or analysis parameters. Simplifying data for wider audiences must still convey its complexity and uncertainty to support informed decisions. This Dagstuhl Seminar will bring together experts in data visualisation and design, researchers, public educators, and journalists to explore methods for embracing and communicating biodata complexity and uncertainty.
Identifiant de l'évènement:
1671222
2
Dagstuhl-Seminar — Driver State Modelling: Cognitive and Computational Challenges
22 mar 2026 - 27 mar 2026 • Schloss Dagstuhl, Allemagne
Organisateur:
Schloss Dagstuhl – Leibniz-Zentrum für Informatik GmbH
Identifiant de l'évènement:
1671347
3
ACM IUI 2026 — The 31st Annual ACM Conference on Intelligent User Interfaces
23 mar 2026 - 26 mar 2026 • Paphos, Chypre
Organisateur:
SEIT Lab, Department of Computer Science, University of Cyprus
Contact:
Tél.: [+35722892693];     Email.: george@ucy.ac.cy
Sujets:
Human-centered AI methods, approaches, and systems • Explainable AI methods • Democratization of AI • Persuasive technologies in IUI • Privacy and security of IUI • Knowledge-based approaches to user interface design and generation • User modelling for intelligent interfaces • User-adaptive interaction and personalization • IUI for crowd computing and human computation • Human control in daily automations • Trust and reliance in intelligent systems Computational innovation • Interactive machine learning • Human-in-the loop AI testing and debugging • Human-centered recommendation and recommender systems • Generative models • Human-in-the-loop reinforcement learning • Intelligent user interfaces for generative AI Innovative User Interfaces • Affective interfaces • Intelligent aesthetic interfaces • Intelligent collaborative interfaces • Intelligent AR/VR interfaces • Intelligent visualization and visual analytics • Intelligent wearable and mobile interfaces • Intelligent tangible interfaces Intelligent Multimodal Systems • Embodied agents • Multimodal AI assistants • Intelligent multimodal interfaces Intelligent Applications • Education and learning-related technologies • Healthcare and wellbeing • Automotive • Assistive technologies • Entertainment • Workplace happiness • Social media • Internet of Things (IoT) • Smart homes Large Language Models and Agentic AI • End-user interaction with LLMs, agents, and multimodal models (e.g., chatbots, image generation) • LLMs and agents in the workplace • Human-agent interaction and multi-agent systems • Bias in LLMs and agents • The effects of LLMs and agents use on creative tasks • Personalized user interaction with LLMs and agents • Prompt engineering • User control and steering of LLMs and agents (e.g., RLHF, chaining, instruction tuning) Evaluations of Intelligent User Interfaces • User experiments and studies • Reproducibility (including benchmarks, datasets, and challenges) • Meta-analysis • Mixed-methods evaluations
Identifiant de l'évènement:
1667019
4
ICCGV 2026 — The Ninth International Conference on Computer Graphics and Virtuality
28 mar 2026 - 30 mar 2026 • Chengdu, Chine
Résumé:
Following the success of previous seven years' event in Tokyo(2018), Jeju Island(2019), online conferences from 2020-2022, Chengdu(2023), Hangzhou(2024), Chengdu(2025) respectively, the Ninth International Conference on Computer Graphics and Virtuality(ICCGV 2026) will take place in Chengdu, China, during March 28-30, 2026. Conference consists of keynote lectures, oral presentation, poster presentation, online presentation on all aspects of computer graphics and virtuality. All professors, researchers and university students in related fields are cordially invited to participate in the conference. You're welcome to contribute a paper to ICCGV 2026. It's advised that you read the Submission Guidelines before submission.
Contact:
Tél.: [+86-18080018263];     Email.: Dunn@iact.net
Sujets:
Computer Graphics; Images processing and computer vision; Rendering including real-time rendering, illumination, photo-realistic graphics; Computational photography; Graphics hardware, GPU, and hardware-related techniques; Image-based computer graphics; Geometric modeling, CAD, Simulation, Computer animation; image processing; Geometric data processing, GIS, BigData modeling and processing; Segmentation, Object Retrieval; Information visualization; Computer graphics and visualization; Scientific visualization, massive and bigData visualization; Computer vision; Virtual reality environments / augmented reality / mixed reality; Image scanning, display and printing; Volume graphics, semi-transparent media; Machine learning, computer graphics, biological vision; User interface design, and human-computer interaction, and advanced interaction; Storage and retrieval; Tracking and sensing; Input devices for VR/AR/MR; Advanced display technology; Immersive projection technology; Haptics, audio, and other non-visual interfaces; Modeling and simulation; Computer graphics techniques for VR/AR/MR; Virtual humans and avatars; Multi-user and distributed VR/AR/MR; VR systems and toolkits; Locomotion and navigation in virtual environments; User studies and evaluation; Perception, presence, virtual embodiment, and cognition; Teleoperation and telepresence; Applications of VR/AR/MR; Ethical issues in VR/AR/MR; Interactive storytelling in 360° videos; 3D interaction for VR/AR/MR; 3DUI metaphors for VR/AR/MR; Mobile, Desktop or Hybrid 3DUIs; Non-fatiguing 3DUIs; Evaluation methods for 3DUIs; Empirical studies of 3DUIs; Applications of 3DUIs: Games, entertainment, CAD, education, etc.
Identifiant de l'évènement:
1687305
5
Dagstuhl-Seminar — Exertion and Fatigue in Body-Based Interactive Systems
19 avr 2026 - 22 avr 2026 • Schloss Dagstuhl, Allemagne
Organisateur:
Schloss Dagstuhl – Leibniz-Zentrum für Informatik GmbH
Résumé:
When designing and evaluating new interactive systems, we are quick to discourage and reject new technical opportunities that would cause fatigue. This is especially constraining as we design evermore body-based devices and experiences, where, initially, users' arms can feel heavy and sensations of fatigue be more acute. We argue that our simplistic view and avoidance of fatigue discredits opportunities around adaptation, training, optimisation, and the resilience built through expertise and repeated use. Despite advances in wearable and physiological sensing and modelling, there is still much room for developing a more nuanced view of fatigue. From its effects on low-level action-perception loops, through to impacts on decision-making in social-technical systems, to modelling and predicting its onset, development and experiential properties, significant work remains for the Human-Computer Interaction (HCI) community and beyond. This Dagstuhl Seminar aims to explore the role of fatigue in body-based interactions, bringing together experts from HCI, biomechanics, ergonomics, and cognitive psychology.
Identifiant de l'évènement:
1671382
6
WFCS 2026 — 22nd IEEE International Conference on Factory Communication Systems
21 avr 2026 - 24 avr 2026 • Offenburg, Allemagne
Organisateur:
The conference will be hosted by the Institute of Reliable Embedded Systems and Communication Electronics (ivESK) of Offenburg (Germany) and organized in collaboration with the Institute of Electronics, Computer and Telecommunication Engineering CNR-IEIIT (Italy).
Résumé:
In 2026, Offenburg University has the great honor of hosting the 22nd International IEEE Conference on Factory Communication Systems (WFCS 2026). The WFCS is the only IEEE conference dedicated specifically to communication for industrial automation systems. It will take place in Offenburg for the first time.
Identifiant de l'évènement:
1685419
7
Dagstuhl-Seminar — Rethinking Research Methods in HCI: New Perspectives for and with AI Tools
26 avr 2026 - 30 avr 2026 • Schloss Dagstuhl, Allemagne
Organisateur:
Schloss Dagstuhl – Leibniz-Zentrum für Informatik GmbH
Résumé:
Human-Computer Interaction (HCI) is undergoing a profound epistemological shift. For decades, the field has developed a rich repertoire of research methods informed by its interdisciplinary origins. These methods have enabled HCI researchers to explore phenomena across a wide range of domains—from desktop work environments to everyday life—with approaches that span controlled experiments, ethnographic fieldwork, and design interventions. However, the increasing integration of artificial intelligence (AI), and particularly generative AI (genAI), into both interactive systems and research workflows is disrupting the foundational assumptions behind these methods. This Dagstuhl Seminar invites participants to examine how HCI research methods must adapt in light of these developments—and what new opportunities and risks this transformation entails.
Identifiant de l'évènement:
1671445
8
Dagstuhl-Seminar — From Speech Translation to Multilingual Communication – New Research Challenges
14 jui 2026 - 17 jui 2026 • Schloss Dagstuhl, Allemagne
Organisateur:
Schloss Dagstuhl – Leibniz-Zentrum für Informatik GmbH
Sujets:
Speech Translation; Human Interpretation; Multilingual AI Assistant; Speech Processing; Human-Computer Interaction
Identifiant de l'évènement:
1671587
9
Dagstuhl-Seminar — Harms in Digital Games: Sociotechnical Solutions for Prevention
21 jui 2026 - 26 jui 2026 • Schloss Dagstuhl, Allemagne
Organisateur:
Schloss Dagstuhl – Leibniz-Zentrum für Informatik GmbH
Résumé:
In this Dagstuhl Seminar, we aim to bring together researchers and industry practitioners who study and build digital games. The goal is to generate a better understanding of the harms in games and progress towards enriching playful experiences for broad groups of players.
Sujets:
games; toxicity; deceptive design; problematic gaming; accessibility;
Identifiant de l'évènement:
1671531
10
Dagstuhl-Seminar — Multimodal Data Quality – Human, Computational, and Institutional Perspectives
05 jul 2026 - 10 jul 2026 • Schloss Dagstuhl, Allemagne
Organisateur:
Schloss Dagstuhl – Leibniz-Zentrum für Informatik GmbH
Résumé:
This Dagstuhl Seminar is relevant to the diverse fields of data management, data engineering, human computation and crowdsourcing, data-driven decision-making, responsible AI, and data governance. The seminar looks at three perspectives: Human, Computational, and Institutional. There is an evident need to bring together perspectives from domain experts who understand the properties and semantics of the datasets (human perspective); from algorithmic advancements that can help improve data quality (computational perspective); and from institutional imperatives including regulations, standards and organizational policies that create necessary safeguards for governance of data pipeline processes (institutional perspective).
Sujets:
Data Quality; Bias and Fairness; Responsible AI
Identifiant de l'évènement:
1671637


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Dernière mise à jour: 8 décembre 2025