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PERSUASIVE 2025 — 20th International Conference on Persuasive Technology
05 mai 2025 - 07 mai 2025 • Limassol, Chypre
Organisateur:
SEIT Lab, Department of Computer Science, University of Cyprus
Résumé:
Persuasive Technology is a vibrant interdisciplinary research field, focusing on the design, development and evaluation of interactive technologies aimed at influencing people’s attitudes and/or behaviors through persuasion, but not through coercion or deception. The research community aims at enriching people’s lives in various domains such as health and sustainability by supporting people in setting and achieving their own goals, thus helping them change their behavior.
Contact:
General Chair;     Tél.: [+35722892693];     Email.: george@ucy.ac.cy
Sujets:
• Persuasive systems’ design • Behavior change support systems • Interaction with persuasive systems, interfaces, visualization • Interactive agents in persuasive systems • (Generative) AI for persuasive technology • Tailored and personalized persuasion • Gamification for persuasion • Evaluation and validation of persuasive applications • Fitting methods for development, evaluation and implementation of persuasive systems • Optimizing engagement with persuasive systems • Software architectures and technical infrastructures for persuasive systems • Smart environments, e.g. IoT, and persuasion • Digital Marketing, eCommerce, eTourism and SMART ecosystems • Motivational, cognitive and perceptual factors in persuasive technology • Application domains for persuasive technologies such as safety, healthy living, sustainable behaviors, learning and training, marketing and commerce, work environments, organizations • Positive technology • Humanizing and/or dehumanizing effects of persuasive technology • Values and ethics in persuasive technology • Privacy, perceived security and trust in persuasive technology • Resilience and counter-persuasion • Detecting persuasive strategies in social media posts • Encouraging adherence to safety measures in pandemic situations Questions that we hope to be addressed include, but are not limited to: • How to recognize and demonstrate the real life effects of persuasive technology on people’s attitudes and behaviours? • How to conduct studies that not just show their effectiveness but are also able to explain in more detail why a design or intervention works? • How to design an evaluation study so that it yields insights that are applicable to other designs or interventions? • How theoretical insight can help improve application and/or intervention planning and design? • How can design and intervention studies improve theory?
Identifiant de l'évènement:
1629767
Sujets apparentés:
2
I3E 2025 — The 24th IFIP Conference e-Business, e-Services, and e-Society
09 sep 2025 - 11 sep 2025 • Limassol, Chypre
Organisateur:
SEIT Lab, Department of Computer Science, University of Cyprus
Contact:
General Chair;     Tél.: [+357-22-892693];     Email.: george@ucy.ac.cy
Sujets:
e-Business • Innovative e-business models • Inter-organizational systems • Business process integration • Business process re-engineering • e-Marketplaces, e-Hubs and portals • Digital goods and products • User behaviour modeling • Mobile business • Enterprise application integration • e-Negotiations, auctioning and contracting • Supply, demand, and value chains • e-Commerce content management • Dynamic pricing models • Trust and security • Mobile Commerce • Business Intelligence • Business Ontologies and Models • E-Business Models e-Services • e-Service composition • Inter-organizational services • e-Collaboration and e-Services • Service-oriented computing • Web services • Semantic web services • Service workflows • Virtual organizations and coalitions • Virtual enterprises and virtual markets • Web 2.0 applications • Agent-oriented e-Services • P2P co-operation models • Ubiquitous, mobile, and pervasive services • Application service management • Services and service management in the cloud-edge continuum • Next-gen AI services • Enterprise Ontologies • Accessibility • Usability e-Society • e-Government (e.g. G2G, G2B, or G2C) • Digital cities and regions • e-Democracy and e-Governance • e-Inclusion to information society • e-Health and e-Education • Public e-Services for citizens and enterprises • One-stop government service integration • Mobile public services • Multimedia and multilingualism • Digital culture and digital divide • Privacy and security • Legal societal and cultural issues • Public-private partnerships • International dimension of e-Gov • E-society and AI • Digital Transformation • Social Computing • Green Computing • Sustainable Technologies • Humanitarian & Emergency Management • Digital Inclusion • Digital Literacy
Identifiant de l'évènement:
1640017


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Dernière mise à jour: 6 octobre 2024